Place number cards face down in numerical order. One child points to any card and the other child—the magician—uses their magic counting skills to figure out what number it is without turning the cards over. Then, flip the card over so children can see if they are correct. Place the card face down again. Have children switch roles and repeat.
Primary Objectives
 Counting from 1 to 5, 10, 20 (or somewhere in between)
 Recognizing numerals
How To Use
 First, introduce the activity to the WHOLE GROUP.
 Then, engage children in the activity in SMALL GROUPS.
 Once the children are very familiar with the activity, they can play it independently at CENTER TIME with slight modifications.
If some of your students are already consistently counting up to 10, they might be ready for Counting From Any Number.
Materials
Counting cards
Numeral cards
ThinkPairShare mediator cards
Magician’s Tricks activity step icon cards
Magician’s hat, cape, or wand (optional)
Teacher Resources
 Introduction to ThinkPairShare
How To Play The Activity
The activity steps icons below outline the steps of the activity. Print these icons as cards and share them to help children remember the steps [link]. They’re also a helpful scaffold for children! Find a sample script for teachers to use here here.
Setup 1
Lay the cards face up from 1 to 10 and count how many there are in all.Setup 2
One by one, turn each card over to the blank side, saying the number word as you turn it.Step 1
Child 1 points to a card.Step 2
Child 2, as the magician, counts to figure out what number is on the card.Step 3
Child 1 turns over the card to see if Child 2 is correct. (If not, try again!)Step 4
Child 1 flips the card back over to the blank side.Step 5
Children switch roles and play again.Teacher’s Guide
Instructions for introducing the activity to the Whole Group
Introduce The Activity  
We are going to take turns being a magician! Do you know what a magician is? If necessary, say, A magician is a person who does magic tricks! Like a magician, I am going to show you a magic trick we can do with numbers! 
Allow children to respond.

Model The Activity  
Let’s count the cards together. 
Lay the counting cards or numeral cards face up in order from 1 to 10. Say the numbers 1 through 10 aloud while pointing to each card.
To make the math easier, for children still learning the names of numerals or what quantity each numeral refers to, use the counting cards, which have numerals and dots. To make the math and executive function (EF) easier, use fewer cards (for example, only 1 to 3 or 1 to 5). To make the math harder, for children still learning the names of numerals or what quantity each numeral refers to, use the numeral cards, which have numerals only. To make the math harder, during setup only and before beginning the game, scramble and lay the cards out of order. Ask students to organize the cards in the correct order from 1 to 10. To make the math harder, say the numbers backward from 10 to 1 aloud while pointing to each card. To make the math and EF harder, use more cards (for example, up to 10 or 20). 
Now we turn them over so we can’t see the numbers.

Keeping the cards in the same order, say each number as you flip the card over.

I’ll be the magician first.

If using the optional magician’s hat, cape, or wand, introduce those here. 
Watch my trick. I will tell you what number is on any card without even seeing the number. 

Choose a student volunteer: Please point to any card. 

[Quietly, but loud enough for children to hear] 1, 2, 3, 4, 5. [Then, louder to children] Abracadabra! The number is [number]! 
Make a show of counting the cards, starting from 1, while pointing to each card, until reaching the card that the student pointed to. Dramatically announce what number will be on the card.

Let’s turn the card over to check if my magic worked.

Turn over the card to check.

My magic trick worked!

Celebrate the magic! Then turn the card back over.

Now, I’m going to point to a new card and you will ThinkPairShare with your partner to use your magic and figure out the number.

Point to a card and give all the children time to ThinkPairShare the number they think is on the card and why. To make the math easier, if children don’t correctly identify the facedown card, turn the card over and say the number word aloud together. Then turn it back over to play. To make the EF easier, use the ThinkPairShare mediator cards and the ThinkPairShare introduction to remember the steps of the ThinkPairShare process. To make the EF harder, omit the ThinkPairShare mediator cards and the ThinkPairShare introduction so students have to remember the steps themselves. 
Good thinking! You figured it out!

If needed, repeat until students understand the steps of the activity.

Here’s some Summary text!
Explore The Executive Function And Math Skills In This Activity
 Scaffolding: Building EF skills one step at a time
 Number, inhibitory control, and sustained attention skills at a glance
 ThinkPairShare: One way to practice math and EF
 To learn more about math and EF skills, click here for more resources! [LINK TO TEACHER TOOLKIT WITH MATH+ EF ARTICLES]
 Comparing number level
 Counting levels
What to do next
On another day, do this activity in Small Group. Are some students ready for more challenge? Try the adaptations provided for Whole Group. Want even more challenge? For children who are confidently counting to 10, introduce the Counting from Any Number version.
If most of your students are already consistently counting up to 10, you may want to instead preview the version of the activity Counting from Any Number.
Materials
 Counting cards
 Numeral cards
 Magician’s Tricks activity step icon cards
 Magician’s Tricks role cards
 ThinkPairShare mediator cards
 Magician’s hat, cape, or wand (optional)
Teacher Resources
Introduction to ThinkPairShare handout
Steps Of the Activity
For small groups, we suggest four children arranged in pairs of two play the game with a teacher present to provide guidance.
The activity step icons below outline the steps of the activity. Print these icons as cards and share them to help children remember the steps [link]. They’re also a helpful scaffold for children! Find a sample script for teachers to use here here.
Setup 1
Lay the cards face up from 1 to 10 and count how many there are in all.Setup 2
One by one, turn each card over to the blank side, saying the number word as you turn it.Step 1
Child 1 points to a card.Step 2
Child 2, as the magician, counts to figure out what number is on the card.Step 3
Child 1 turns over the card to see if Child 2 is correct. (If not, try again!)Step 4
Child 1 flips the card back over to the blank side.Step 5
Children switch roles and play again.Teacher’s Guide
Instructions for introducing the activity to Small Groups and preparing to play in pairs of two
Introduce The Activity  
You are going to be magicians now! We’re going to use these to help us remember the steps. 
Point to the activity step icons. To make the executive function (EF) harder, omit the activity step icons and skip ahead to Let’s Play! 
Model The Activity  
First, we lay out the cards and count them.

Point to the first setup icon within the activity step icons as you describe this step.

Lay out the 1 to 5 counting cards or numeral cards in order from 1 to 5 (from children’s left to right) so all children can see them.
To make the math easier, for children still learning the names of numerals or what quantity each numeral refers to, use the counting cards, which have numerals and dots. To make the math and EF easier, use fewer cards (for example, only 1 to 3 or 1 to 5). To make the math harder, for children still learning the names of numerals or what quantity each numeral refers to, use the numeral cards, which have numerals only. To make the math harder, during setup only and before beginning the game, scramble and lay the cards out of order. Ask students to organize the cards in the correct order from 1 to 10. To make the math and EF harder, use more cards (for example, up to 10 or 20). Put cards in row of (for 1 to 10 cards) or of four (for 1 to 20 cards). Point out the first and last card in each row, and guide children to count on or back from these numbers if necessary. 

Let’s count the cards together. 
Say the numbers 1 through 10 aloud while pointing to each card.
To make the math and EF harder, also say aloud the number words backward from 5 to 1 while pointing to each card. 
Next, we turn over all the cards while saying the number on each card. 
Point to the second setup icon. Keeping the cards in the same order, say each number word as you turn the card over.
To make the math and EF easier, you may choose to keep the 1 card face up. 
Now you be the magicians!


I will point to a card. Don’t say what number it is yet! 
Point to the facedown 2 card.

Instead, ThinkPairShare with your partner. ”What is the number and how do you know?”

Review ThinkPairShare as necessary. Give children time to ThinkPairShare the number they think is on the card and why. Without turning over the card, ask one pair of children to share their answer.
To make the math and EF easier, remind students where the 1 card is before pointing to the 2 card. To make the math and EF easier, display a second set of faceup counting cards positioned just above the facedown counting cards as a visual cue to identify the cards. To make the EF easier, use the ThinkPairShare mediator cards. To make the math and EF harder, choose a counting card higher than 2 or use numeral cards higher than 5. To make the math and EF harder, have children count without pointing to or touching the cards. To make the EF harder, omit the ThinkPairShare mediator cards.

What is this card? [point to 1] Correct, it’s 1. So, if we count up to the next number, what is this card? [point to 2] 
While keeping the cards face down, talk about how to figure out the answer.

Good thinking! You figured it out!

Turn over the 2 card so children can see they are correct. Celebrate the magic of finding the answer!

If needed, repeat the steps until students know how to play. 

Time To Play!  
Here are your cards. Now you will take turns being the magician or the pointer who picks out the card! 
Give each pair of children a set of counting cards or number cards, role cards, and activity step icons.

It’s your turn to be the magician first [point to student], and it’s your turn to be the pointer who points to the card [point to student] and flips the card over when we’re ready.

Assign one student in each pair to be the magician and one to be the pointer, using the role cards if needed.
To make the EF easier, use the role cards. To make the EF harder, omit the role cards. 
Let’s play! It’s time for the pointer to point to a card. Now the magician can use their magic counting skills.

Lead students through the activity with the activity step icons.
To make the math easier, encourage the magician to physically touch each card while counting it. To make the math easier, model the counting strategy together, saying, for example, “What is this card?” Continue until the goal card is named. To make the math easier, turn the card face up and identify the number. Then return the card face down. To make the EF easier, the pointer places a counting chip on the selected card to help the magician keep track of the card. 
It’s time to switch roles and play again! If you were the magician last time, you are now the pointer. If you were the pointer, now you get to be the magician.

Have students switch roles at least 2 times. Also switch the role cards.

What to do next
Do some students need more support or more challenge? Try the adaptations provided for small groups [LINK]. Continue working in Small Groups with teacher support until students can comfortably play with minimal teacher guidance. Then have students practice the activity independently in Center Time. For children who confidently count to 10, introduce the Counting From Any Number.
Did some of your students play Counting From Any Number in a Small Group? If so, they should also play that version during Center Time.
Materials
 Counting cards
 Numeral cards
 Magician’s Tricks activity step icon cards
 Magician’s Tricks role cards
 Magician’s hat, cape, or wand (optional)
Teacher Resources
Steps Of The Activity
The activity steps icons below outline the steps of the activity. Print these icons as cards and share them to help children remember the steps. They’re also a helpful scaffold for children!
Find a sample script for teachers to use here.
Setup 1
Lay the cards face up from 1 to 10 and count how many there are in all.Setup 2
One by one, turn each card over to the blank side, saying the number word as you turn it.Step 1
Child 1 points to a card.Step 2
Child 2, as the magician, counts to figure out what number is on the card.Step 3
Child 1 turns over the card to see if Child 2 is correct. (If not, try again!)Step 4
Child 1 flips the card back over to the blank side.Step 5
Children switch roles and play again.Instructions
Instructions for introducing the activity to the Center Time
Review The Activity  
Today, the Magician’s Tricks game we’ve been playing together will be at [name] Center!

Tell students that the activity will be in Centers to play on their own. We recommend playing the activity in Small Groups at least once before introducing it in Centers. To make the math easier, for children still learning the names of numerals or what quantity each numeral refers to, use the counting cards, which have numerals and dots. To make the math and executive function (EF) easier, use fewer cards (for example, 1 to 3 or 1 to 5). To make the math and EF easier, if students need help remembering to start counting from the left, draw an arrow pointing to the right on the first card in the sequence. To make the math harder, for children still learning the names of numerals or what quantity each numeral refers to, use the numeral cards, which have numerals only. To make the math and EF harder, use more cards (for example, up to 10 or 20). 
You will have picture cards to help you remember how to play and to remind you whether you are the magician or the pointer.

Display the activity step icon cards and the role cards.

Time To Play!  
Let’s remind ourselves how to play the game!

To make the EF easier, review how to play using the activity step icon cards and the role cards. To make the EF harder, omit the activity step icon cards and the role cards. 
What to do next
Keep playing this activity in Centers throughout the year. Students who played the Counting from 1 version may switch to the Counting from Any Number version once they’ve been introduced to it in Small Group and can count to 10 independently. Do some students need more support or more challenge? Try the adaptations provided for {{next_tab}}.