Make large shapes on the floor. Name a shape, then children quickly jump on that shape—for example, “jump on a triangle!” Have children explain why the shapes they jumped on are correct examples of the named shape (or discuss why they are not correct examples). Name another shape and play again.
Primary Objectives
- Identify familiar shapes (such as triangle, rectangle) in different orientations and positions
- Identify less familiar shapes (such as hexagon, trapezoid) in different orientations and positions
- Distinguish between true examples and non-examples of shapes, which are visually similar to a shape but are missing some defining characteristics of shapes
How To Use
- First, introduce the activity to the WHOLE GROUP.
- Then, engage children in the activity in SMALL GROUPS.
- Once the children are very familiar with the activity, they can play it independently at CENTER TIME with slight modifications.
If some of your students are already recognizing and naming familiar (e.g., circle, square, triangle, rectangle) and less familiar (e.g., hexagon, trapezoid) shapes, you may want to instead preview the Parts of Shapes version of the activity. If most of your children are naming all shapes and are also able to describe shapes based on their defining features (how many sides and angles most shapes have), you may want to instead preview the Shape Properties & Attributes version.
Materials
- Painter’s tape or sidewalk chalk
- Sample shape layout
- Sample rules to read to students to tell them where to jump
- White board and marker (optional)
- Don’t Burn Your Feat activity step icon cards
Teacher Resources
Shape glossary with sample language to use when describing shapes to children; also features additional shape examples and non-examples.
Explore the Executive Function and Math Skills in This Activity
Steps Of The activity
The activity steps icons below outline the steps of the activity. Print these icons as cards and share them to help children remember the steps. They’re also a helpful scaffold for children!
Find a sample script for teachers to use here.
Step 1
Teacher states a rule indicating which shapes are “safe” to jump on.Step 2
Children jump on a shape based on the rule.Step 3
Teacher checks children’s chosen shapes.Step 4
Teacher states another rule and repeats steps 1-3.Instructions
Instructions for introducing the activity to the Whole Group .
Activity Set-Up | |
Outline or draw shapes on the floor or ground ahead of time, using the sample shape layout handout for shape ideas based on children’s knowledge of shapes. We recommend including a minimum of 10 shapes, with one per child if you have more than 10 children in your group. MAKE IT EASIER
MAKE IT HARDER
|
|
Activity Warm-Up | |
Let’s practice some shapes! Ready… here we go! |
Show examples of shapes you will be using during the activity (for example, with drawings on a white board) and name the shapes that will be included in the activity. If you’re introducing new shapes to children, consider using the shape glossary handout for language, tips, and examples. |
Introduce the Activity | |
We’re going to pretend that our classroom floor (or playground if outside) and some of these shapes are hot lava! So you don’t burn your feet, you have to jump (step) on the safe shapes. I will tell you which shapes are safe, and you will jump on those shapes so you don’t burn your feet! |
|
Model the Activity | |
Choose two to three children to help demonstrate the activity. |
|
[Shape name*] are the safe shapes! Jump on all the shapes that are [shape name] so you don’t burn your feet! *shape name will come from the rules handout |
Give a rule for children to jump on a particular shape. Use the suggested rules handout for recommended rule ideas based on children’s knowledge of shapes. Children respond by jumping on the appropriate shapes. There may be more than one child on each shape. If, after children choose a shape, there are still shapes available that fit the rule, encourage some children to find another shape. MAKE IT EASIER
You can also use Stop and Go cards to separate “planning” time (when children state the rule) from “action” time (when children start to move to the shapes). Hold up the red stop card while children plan their next move to their next shape, and hold up the green card to cue children to move. MAKE IT HARDER
To keep the children who are not in the activity engaged, ask them to make sure the children jumping are jumping on the correct shapes, and encourage them to tell them if they are.
|
Continue with different groups of children and different shape rules until all children have had a turn or as time allows. |
Summary of Activity Adaptations
This is a summary of all the available adaptations to make Don’t Burn Your Feet easier or harder to accommodate the needs of your students. Whether the adaptation is easier or harder depends on each student’s math or executive function (EF) skills.
Explore The Executive Function And Math Skills In This Activity
What to do next
On another day, do this activity in Small Group .
Are some students ready for more challenge? Try the adaptations provided for Whole Group. For children who can recognize and name most shapes, introduce the Parts of Shapes version.
If some of your students are already recognizing and naming familiar (e.g., circle, square, triangle, rectangle) and less familiar (e.g., hexagon, trapezoid) shapes, they might be ready for the Parts of Shapes version. If most of your children are naming all shapes and are also able to describe shapes based on their defining features (how many sides and angles most shapes have), they might be ready for the Shape Properties & Attributes version.
Materials
- Painter’s tape or sidewalk chalk
- Sample shape layout
- Sample rules to read to students to tell them where to jump
- White board and marker (optional)
- Don’t Burn Your Feat activity step icon cards
Teacher Resources
Shape glossary handout with sample language to use when describing shapes to children; also features additional shape examples and non-examples.
Explore the Executive Function and Math Skills in This Activity
Steps Of The Activity
For small groups, we suggest four children arranged in pairs with a teacher present to provide guidance.
The activity steps icons below outline the steps of the activity. Find a sample script for teachers to use here.
Step 1
Teacher states a rule indicating which shapes are “safe” to jump on.Step 2
Children jump on a shape based on the rule.Step 3
Teacher checks children’s chosen shapes.Step 4
Teacher states another rule and repeats steps 1-3.Instructions
Instructions for introducing the activity to Small Group and preparing to play in groups of four.
Activity Set-Up | |
Outline or draw shapes on the floor or ground ahead of time, using the sample shape layout handout for shape ideas based on children’s knowledge of shapes. We recommend including a minimum of 10 shapes. Both pairs of children will use the same shapes during play. MAKE IT EASIER
MAKE IT HARDER
|
|
Introduce the Activity | |
We’re going to pretend that our classroom floor (or playground if outside) and some of these shapes are hot lava! So you don’t burn your feet, you have to jump (step) on the safe shapes. I will tell you which shapes are safe, and you will jump on those shapes so you don’t burn your feet! |
|
Model the Activity | |
[Shape name] are the safe shapes! Jump on all the shapes that are [shape name] so you don’t burn your feet! |
Present a rule for children to jump on a particular shape. Use the suggested rules handout for recommended rule ideas based on children’s knowledge of shapes. Children respond by jumping on the appropriate shapes. There may be more than one child on each shape. If, after children choose a shape, there are still shapes available that fit the rule, encourage some children to find another shape. MAKE IT EASIER
You can also use Stop and Go cards to separate “planning” time (when children state the rule) from “action” time (when children start to move to shapes). Hold up the red stop card while children plan their next move to their next shape, and hold up the green card to cue children to move. MAKE IT HARDER
|
Now, freeze in place! |
Have children remain on the shapes they chose. |
How do you know the shape you jumped on is a [shape named in rule above]? (For example, triangle). |
Have children explain why the shapes they jumped on were correct. If children are incorrect, ask other children to discuss which shapes fit the rule and why, and allow children to attempt to self-correct and try again. If you need to intervene, direct their attention to what does and does not fit the description, gesturing to specific parts of the shape (for example, Does this have three straight sides? What about this part? Let’s try again!). MAKE IT EASIER
MAKE IT HARDER
|
Repeat with additional rules. |
Summary of Activity Adaptations
This is a summary of all the available adaptations to make Don’t Burn Your Feet easier or harder to accommodate the needs of your students. Whether the adaptation is easier or harder depends on each student’s math or executive function (EF) skills.
Explore The Executive Function And Math Skills In This Activity
What to do next
Do some students need more support or more challenge? Try the adaptations provided for Center . Continue working in small groups with teacher support until students can comfortably play with minimal teacher guidance. Then have students practice the activity independently in Center . For children who can recognize and name most shapes, introduce the Parts of Shapes version.
Did some of your students play the Parts of Shapes or Shape Properties & Attributes versions in a Small Group? If so, they should also play that version during Center Time. Don’t forget, children should play Don’t Burn Your Feet in Small Group before playing in Center Time!
Materials
- Painter’s tape or sidewalk chalk
- Sample rules to read to students to tell them where to jump
- Center rule cards
- Don’t Burn Your Feat activity step icons cards
Teacher Resources
Shape glossary handout with sample language to use when describing shapes to children; also features additional shape examples and non-examples.
Explore the Executive Function and Math Skills in This Activity
Steps Of The Activity
The activity steps icons below outline the steps of the activity. Print these icons as cards and share them to help children remember the steps. They’re also a helpful scaffold for children!
Find a sample script for teachers to use here.
Step 1
One child selects a rule card and shows or tells the rule to the other child(ren).Step 2
Children jump on a shape based on the rule.Step 3
The child who selected the rule card checks the other child(ren)’s answer on the back of the rule card.Step 4
Another child selects a rule card and play continues.Instructions
Instructions for introducing the activity to the whole class when informing the class of the new Center activity.
Activity Set-Up | |
Select appropriate center rule cards based on children’s knowledge of shapes. Outline or draw at least 10 shapes on the floor or ground ahead of time, including shapes shown on the selected rule cards. MAKE IT EASIER
MAKE IT HARDER
|
|
Introduce the Activity | |
You can play Don’t Burn Your Feet in this Center! Remember, the floor and some of the shapes are hot lava! You and your partner take turns choosing a rule and jumping on shapes so you don’t burn your feet. |
|
You’ll use these cards to choose rules and to figure out if your partner is stepping on the right shapes so they don’t burn their feet! |
Introduce the center rule cards and explain what they mean and how to use them. Explain how to figure out the rule on the front of the card and how to use the back to check if your partner is right. |
The front of the card shows you the shapes your partner has to step on. This card shows us that your partner has to step on only the triangles. The back of the card shows you which shapes are triangles and which are not so you can check your partner’s work. The shapes with the green check mark are triangles; the shapes with the red X are not triangles. |
Instructions here use the example with the triangle on the front. MAKE IT HARDER
|
Center Set-Up | |
Now, you’ll use these cards to see the steps to play the game. First, you choose a rule card and tell your friends the rule. What do you do first? |
Show children each activity step icon and explain what they mean, reading the instructions on each card. After explaining each icon, ask children to tell you all the steps you have covered so far. Continue until you have reviewed all the steps. MAKE IT EASIER
MAKE IT HARDER
|
Let’s practice and then you can play on your own. |
Select one or more children to demonstrate. Lead the children in following the step icons. Provide guidance and correction as necessary. |
Summary of Activity Adaptations
This is a summary of all the available adaptations to make Don’t Burn Your Feet easier or harder to accommodate the needs of your students. Whether the adaptation is easier or harder depends on each student’s math or executive function (EF) skills.
Explore The Executive Function And Math Skills In This Activity
What to do next
Keep playing this activity in Centers throughout the year. Students who played the Shape Names version may switch to the Parts of Shapes once they’ve been introduced to it in Small Group and can recognize and name most shapes independently.
Do some students need more support or more challenge? Try the adaptations provided above for Center Time.